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      <title>RunUO Documentation - Class Overview - ChampionSpawn</title>
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      <h4><a href="../namespaces/Server.Engines.CannedEvil.html">Back to Server.Engines.CannedEvil</a></h4>
      <h2>ChampionSpawn : <!-- DBG-1 --><a href="Item.html">Item</a>, <!-- DBG-2.2 --><a href="IHued.html">IHued</a>, <!-- DBG-2.1 --><font color="blue">IComparable</font>&lt;<a href="Item.html">Item</a>&gt;, <!-- DBG-2.2 --><a href="ISerializable.html">ISerializable</a>, <!-- DBG-2.2 --><a href="ISpawnable.html">ISpawnable</a>, <!-- DBG-2.2 --><a href="IEntity.html">IEntity</a>, <!-- DBG-2.2 --><a href="IPoint3D.html">IPoint3D</a>, <!-- DBG-2.2 --><a href="IPoint2D.html">IPoint2D</a>, <!-- DBG-2.1 --><font color="blue">IComparable</font>, <!-- DBG-2.1 --><font color="blue">IComparable</font>&lt;<a href="IEntity.html">IEntity</a>&gt;</h2>
      (<font color="blue">static</font>) <font color="blue">void</font> GiveScrollTo( <!-- DBG-0 --><a href="Mobile.html">Mobile</a> killer, <!-- DBG-0 --><a href="SpecialScroll.html">SpecialScroll</a> scroll )<br>
      (<font color="blue">ctor</font>) ChampionSpawn()<br>
      (<font color="blue">ctor</font>) ChampionSpawn( <!-- DBG-0 --><a href="Serial.html">Serial</a> serial )<br>
      <font color="blue">bool</font> Active( <font color="blue">get</font>; <font color="blue">set</font>; )<br>
      <!-- DBG-0 --><a href="Mobile.html">Mobile</a> Champion( <font color="blue">get</font>; <font color="blue">set</font>; )<br>
      <font color="blue">bool</font> ConfinedRoaming( <font color="blue">get</font>; <font color="blue">set</font>; )<br>
      TimeSpan ExpireDelay( <font color="blue">get</font>; <font color="blue">set</font>; )<br>
      DateTime ExpireTime( <font color="blue">get</font>; <font color="blue">set</font>; )<br>
      <font color="blue">bool</font> HasBeenAdvanced( <font color="blue">get</font>; <font color="blue">set</font>; )<br>
      <font color="blue">int</font> Kills( <font color="blue">get</font>; <font color="blue">set</font>; )<br>
      <font color="blue">int</font> Level( <font color="blue">get</font>; <font color="blue">set</font>; )<br>
      <font color="blue">int</font> MaxKills( <font color="blue">get</font>; )<br>
      <font color="blue">bool</font> RandomizeType( <font color="blue">get</font>; <font color="blue">set</font>; )<br>
      TimeSpan RestartDelay( <font color="blue">get</font>; <font color="blue">set</font>; )<br>
      DateTime RestartTime( <font color="blue">get</font>; )<br>
      <!-- DBG-0 --><a href="Rectangle2D.html">Rectangle2D</a> SpawnArea( <font color="blue">get</font>; <font color="blue">set</font>; )<br>
      <!-- DBG-0 --><a href="ChampionSpawnType.html">ChampionSpawnType</a> Type( <font color="blue">get</font>; <font color="blue">set</font>; )<br>
      <font color="blue">virtual</font> <font color="blue">void</font> AddNameProperty( <!-- DBG-0 --><a href="ObjectPropertyList.html">ObjectPropertyList</a> list )<br>
      <font color="blue">void</font> AdvanceLevel()<br>
      <font color="blue">void</font> AwardArtifact( <!-- DBG-0 --><a href="Item.html">Item</a> artifact )<br>
      <font color="blue">void</font> BeginRestart( TimeSpan ts )<br>
      <!-- DBG-0 --><a href="ScrollofTranscendence.html">ScrollofTranscendence</a> CreateRandomSoT( <font color="blue">bool</font> felucca )<br>
      <font color="blue">virtual</font> <font color="blue">void</font> Deserialize( <!-- DBG-0 --><a href="GenericReader.html">GenericReader</a> reader )<br>
      <font color="blue">void</font> EndRestart()<br>
      <font color="blue">void</font> Expire()<br>
      <font color="blue">virtual</font> <font color="blue">void</font> GetProperties( <!-- DBG-0 --><a href="ObjectPropertyList.html">ObjectPropertyList</a> list )<br>
      <!-- DBG-0 --><a href="Point3D.html">Point3D</a> GetRedSkullLocation( <font color="blue">int</font> index )<br>
      <!-- DBG-0 --><a href="Point3D.html">Point3D</a> GetSpawnLocation()<br>
      <font color="blue">int</font> GetSubLevel()<br>
      <font color="blue">int</font> GetSubLevelFor( <!-- DBG-0 --><a href="Mobile.html">Mobile</a> m )<br>
      <!-- DBG-0 --><a href="Point3D.html">Point3D</a> GetWhiteSkullLocation( <font color="blue">int</font> index )<br>
      <font color="blue">void</font> GiveArtifact( <!-- DBG-0 --><a href="Mobile.html">Mobile</a> to, <!-- DBG-0 --><a href="Item.html">Item</a> artifact )<br>
      <font color="blue">bool</font> IsChampionSpawn( <!-- DBG-0 --><a href="Mobile.html">Mobile</a> m )<br>
      <font color="blue">bool</font> IsEligible( <!-- DBG-0 --><a href="Mobile.html">Mobile</a> m, <!-- DBG-0 --><a href="Item.html">Item</a> Artifact )<br>
      <font color="blue">virtual</font> <font color="blue">void</font> OnAfterDelete()<br>
      <font color="blue">virtual</font> <font color="blue">void</font> OnDoubleClick( <!-- DBG-0 --><a href="Mobile.html">Mobile</a> from )<br>
      <font color="blue">virtual</font> <font color="blue">void</font> OnLocationChange( <!-- DBG-0 --><a href="Point3D.html">Point3D</a> oldLoc )<br>
      <font color="blue">virtual</font> <font color="blue">void</font> OnMapChange()<br>
      <font color="blue">virtual</font> <font color="blue">void</font> OnSingleClick( <!-- DBG-0 --><a href="Mobile.html">Mobile</a> from )<br>
      <font color="blue">void</font> OnSlice()<br>
      <font color="blue">void</font> RegisterDamage( <!-- DBG-0 --><a href="Mobile.html">Mobile</a> from, <font color="blue">int</font> amount )<br>
      <font color="blue">virtual</font> <font color="blue">void</font> RegisterDamageTo( <!-- DBG-0 --><a href="Mobile.html">Mobile</a> m )<br>
      <font color="blue">void</font> Respawn()<br>
      <font color="blue">virtual</font> <font color="blue">void</font> Serialize( <!-- DBG-0 --><a href="GenericWriter.html">GenericWriter</a> writer )<br>
      <font color="blue">void</font> SetInitialSpawnArea()<br>
      <font color="blue">void</font> SetWhiteSkullCount( <font color="blue">int</font> val )<br>
      <!-- DBG-0 --><a href="Mobile.html">Mobile</a> Spawn()<br>
      <!-- DBG-0 --><a href="Mobile.html">Mobile</a> Spawn( Type[] types )<br>
      <font color="blue">void</font> SpawnChampion()<br>
      <font color="blue">void</font> Start()<br>
      <font color="blue">void</font> Stop()<br>
      <font color="blue">void</font> UpdateRegion()<br>
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